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Tuesday, August 7, 2018
Thursday, April 25, 2013
Tinker - Fantasy movie idea
This movie demands a canvas and setting of ingenuity fun architecture
ranging from grand fantasy halls of the rich to futuristic steampunk of the workers.
Its flow well thought out, in purpose, harmony, emotions and style.
Suggestion for lead tinker role would be +Johnny Depp ( IMDb )
In a far distant universe
floats steady the magnificent rouge planet,
its more mechanical as its inhabitants keeps improving it
as they sail trough the universe in search for a habitual planet.
Seemingly there structural and cast system are steady, ranging from
the iconics white lords steering at the wheel to the outer rims tinker workers.
The iconics uses a theatrical display of an enclosed noble family,
decedents of a prehistoric astronaut promising eternal life in the universe.
This family infuse everyone else with hope for salvation and stability.
A sister and young brother of the noble family is dangerously curious.
There butler and nanny is secretively a proud line of original tinkers,
infiltrated the noble family for generations.
Planting little by little the seeds for the halt and theatrical search in the stars.
They leave clues and notions that will lead the younger brother to invent
things in secret, small flying toys and marvels of artistic ingenuity.
The sister always keeping him safe and out of harm of being discovered.
Years pass and its close to ceremony of the wheel,
where the children will take over from there mother and father.
The younger brother has now created two small hemisphere bobsleds,
generating static shielding to fly around with.
He convinces his sister to take a last ride before taking on responsibility.
The now very old butler and nanny makes there move re-programming
the sleds to crash in the outer rim among the worker tinkers.
This journey will take them trough exploring there reality,
them self and mostly the love for the genuine artistic tinker people.
The sister find true love, the younger brother find courage and the truth.
The iconics don't want to stop searching, they only want the journey.
After struggle trough the layers of the casts, reaching home again,
they finaly enters the great halls united with the others.
As the iconics does not know anything else, gets persuaded to
stop at the now close planet, be co-workers and learners
along side the tinkers, setting foot on the new frontier.
Tuesday, April 23, 2013
The journey - fantasy mini movie
In an obscure medieval town,
in a world of majestically myths, untold riches and adventures,
stumbles three common companions into the most prominent
tavern, Ye Giants Alehouse.
Tavern known far and beyond,
for its famous travelers and heroic visitors.
The companions traveled far from there mundane farming lifes,
seeking adventure to prove them self and there homestead.
Always was ridiculed for there false wild stories,
there attempts to fit in, looked at as weak outcasts up to no good.
They pledge there homestead and elders,
that they will return as heroes and songs will be sung in there honor.
The companions is the most unlikely to get anywhere with out help.
As tiny and fragile they are,
they enter the tavern and take seats in the back corner,
order some ales and are amazed how little they know of the worlds.
The tavern is full of mighty men and women, cloak and daggers,
menacing magicians and wondrous speeches of heroism and past adventures.
Into the tavern arrives most prestige group of them all,
mythical famous for being the lands out-most fearless adventurers.
There deeds makes giants tremble in there slumber.
They sits down on the table in-front of the companions,
the tavern is in cheers and attention to the group.
The leaders voice echoes far and deep as he begins
to weave the tales of there latest and most dangerous adventure.
Its a story of spectral evil beings about to take over the world
and the groups bitter fight for survival, among anomalies and hardships.
Groups magician continues the story how they manage to trap them all,
send them back to there infernal damnation hell,
showing the doomed artifact that saved them all.
The tavern breaks out its finest ale and the feast beguns.
The companions get scared and sneaks out,
takes a seat outside in shame and heckle each other.
Arguing why they come here in the first place,
there lifes was amazing as it where, without any danger.
During there fight,
the magician from the other group comes out,
places himself in the alley not far from the companions.
He is very drunk and start to urinate.
The companions fight escalate and they start to swing at each other.
One of them hurls his companion into the house fragile structure,
all creating a domino effect.
The magician gets hit from above by several rubble and planks.
Out of his west leather pouch drops the spectral artifact,
rolls down the street and lands at the feet of the companions.
They quickly grap it and flee of the horror they actually hurted him.
Later in a distant farm mural, outskirts of the town,
they sit down, exhausted and frigthend.
Its now the real story begins,
the artifact is in fact possible to use to travel in time.
They manage by stupidity activate it
and get them self involved with the other groups adventure.
The companions will trough heroic acts help
the other group to survive without being seen.
Helping to save the world without them knowing it.
They became the unsung heroes.
They eventually return to the tavern,
seeing them self fight outside.
There plan is to return the artifact to the out-cold magician,
after they ran away the first time.
Just as the fight gets to the point that where the accident occurs,
they see them self yet again coming out of the tavern, with the artifact.
Timing and rolls the artifact down the street to them self and flees of
in another direction.
Amazed that there where 3 of them at the same time,
they plant the artifact and decides that its enough adventure for a lifetime.
They return to there homestead and land,
changed men, humbled by there experiance.
In there local own tavern they sit in silence,
enjoying each others company.
Local town folk boasting about there heroism
of saving a goat from drowning the other day.
Feeling very boored and out of place.
They get interrupted as the artifact
get thrown upon there table,
a dark hooded man leans over them.
How about an adventure ?
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